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![]() ![]() The Wisdom Well concept involves an interactive floor supporting new kinds of kinesthetic learning and entertainment experiences. The objective of the Wisdom Well is to create an IT-based physical setup for learning and entertainment that enables users to utilise their bodies as well as their minds in collaborative games and explorative digital simulations. Learning is a promising application of the Wisdom Well concept, since it transcends traditional PC-based systems through support for body-kinesthetic learning. The theories of Howard Gardner and others suggest that stimulating one intelligence area may Learning is a promising application of the Wisdom Well concept, since it transcends traditional PC-based systems through support for body-kinesthetic learning. The theories of Howard Gardner and others suggest that stimulating one intelligence area may enhance skills within other intelligence areas. Designer : Kaj Gr�nb�k, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, and Louise Aagaard |
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shouvik_0106 |
Latest page update: made by shouvik_0106
, May 10 2008, 6:07 AM EDT
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Keyword tags:
Interactive Floors
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